
utopia tower endgame. Become part of a new society in 2047. Build your civilization on highrise ruins in the ocean — and decide by which rules and which philosophy.
In re:boot Utopia Tower Endgame you are the architect of your own civilization, shaping your utopia on highrise ruins in the middle of the ocean. In an age of climate catastrophe and eroding nation-state power, you take on the deeper needs of your inhabitants and set your own ideologies and rules.
You navigate the challenges of a hostile future: progressing climate change, competition with rival systems, and internal disputes.
re:boot begins in 2047. The ice caps have melted, sea level has risen by 70 meters. After the great collapse of 2035, tech corporations seized power — pushing libertarian (USA) and fully regulated, controlled (China) models of society.
It became ever harder to live freely and democratically. But not everyone complies — in half-sunken cities, islands of resistance form: first quiet, then increasingly loud.
It all comes down to one question: by which rules and which philosophy do I build my society?
Players have the freedom to make decisions with real output, shaping their own play style. Buildings, resources, laws and institutions form a system on a matrix between shared and monopolized power, between communal and individual ownership. Different ideologies emerge from how you play.


NPC inhabitants have physical, mental and social needs, preferences, abilities, situational emotions and a “DNA” that weighs them. Through the well-being of complex NPCs, you can read how successfully your civilization is run. Displease them and they leave the tower on the next ship.
Build, explore, research → unlock, raise values, win resources → fulfill goals, choose your reward.
Develop abandoned highrise ruins into a living tower.
Gather and synthesize new materials — power from plants, building stock from algae and fungi, biotech.
Pass legislation and policy that bends the system toward your ideology.
Forge strategic alliances — or sabotage rival corporations, syndicates and systems.
An interactive intro leads players in. After a trailer, they pick material, companions and a suitable tower ruin — and the actual game begins. Quests teach the systems: housing, food and energy security. Three advisors (systems, trade & cooperation, construction) give input on demand.
Over the course of play, the AI U:T:E is developed — helping manage NPC needs once the population grows beyond what a player can hand-tend. Natural disasters, thefts, blackouts and media campaigns keep the tower in motion.
re:boot hits the nerve of our time — climate, the social, economic and legal — with a surprising, deep scope. We are looking for co-producers and publishing partners.